Notice for EIE1D02 EM students

# This website is for Part A of the subject only.

LAST UPDATED TIME: Oct 2, 10:00:00 HKT 2021

What's new:
Please visit this homepage frequently to update your information.

·         An analysis on your Quiz performance is provided below. Full mark is 20.  (2021/10/2)


·         In case you have not yet completed all lab activities or want to collect more data to enrich the content of your lab report, you can access Matlab applications via  (2021/9/24)

·         A revision guideline is available here. It is valid for the coming quiz and the final test (for part A material only).  (2021/9/24)

·         Some links in the original pdf files of my ppt presentations are broken. The file was updated and you can download them in ‘Notes’ section.    (2021/9/3)


Prelim. schedule is as follows:



!! My ppt version is subject to change as I may update it for better presentation.
!! You may download the newest version of handouts here.

·         Introduction to Electronic Music   updated @ 2021/9/3

·         Fundamentals of Music   updated @ 2021/9/3

·         Sound and Hearing    




·         Ikutarō Kakehashi, An age without samples, Roland Coporation, 2017

·         The Oxford handbook of computer music, Oxford University Press, 2011

·         Thom Holmes, Electronic and experimental music: technology, music, and culture, New York : Routledge, 2008

·         Simon Cann, How to Make a Noise: a comprehensive guide to synthesizer programming, available for free download at

·         Susanne Boll et. al., “Digital Lifestyle 2020”, IEEE Computer Society Magazine, April-June 2008, pp. 4 – 7.

·         Huber, David Miles, The MIDI Manual: A Practical Guide to MIDI in the Project Studio, Focal, 3rd ed., 2007

·         Miller Puckette, The theory and technique of electronic music, Singapore : World Scientific, 2007.

·         J. Anthony Allen, Music theory for electronic music producers: the producer's guide to harmony, chord progressions, and song structure in the MIDI Grid, Minneapolis, MN. : Slam Academy, 2018


Classics Papers  (You can assess them via PolyU Library)

·         Electronic Music: New Ways to Play, IEEE Spectrum, Dec 1997, pp. 18-30.

·         Earle L. Kent, “Electronic Music – Past, Present and Future,” Trans. IRE-PGA, 1953

·         Hugh Le Caine, “Electronic Music”, Proc. IRE, pp. 457-478, April 1956 

Tutorial arrangement

There is no clear boundary between lecture and tutorial.

Revision problem set:

  • It was uploaded to the Blackboard.

Laboratory materials: (for part A only)

  • Lab schedule for activity 1: 
    • Date:    Sep 24  (Fri)  
    • Time:    8:30 am-11:20 am
    • Venue:  Room CF502 (On-campus
  • Material for activity 1 (Psychoacoustic model)
    • Code + lab sheet can be downloaded from here. It is the updated version.

·         You need a headphone for this lab activity. We will provide headphones, but not enough for each of you. If you don’t want to share headphones with others, bring your personal headphone.

·         You are requested to prepare a logbook and log down any findings, observations and data obtained in lab activity 1 in your logbook, and submit it at the end of the lab session.

·         Guideline for writing your reports is here.

·         Submission deadline of the report for lab activity 1 : Oct 4


Supporting sound files:


Sound and hearing : p.27


·        Tone 1 : Frequency = 880Hz, Phase = 0, Amplitude =0.3

·        Tone 2 : Frequency = 880Hz, Phase = 0, Amplitude =0.6

·        Tone 3 : Frequency = 1320Hz, Phase = 0, Amplitude =0.3

·        Tone 4 : Frequency = 880Hz, Phase = π, Amplitude =0.3


Sound and hearing : p.36


·        Octave starting from A4

·        Octave starting from B4

·        Octave starting from C5


Sound and hearing : p.58


·        Tone 1 : Sine wave  (f=450Hz)

·        Tone 2 : Square wave  (f=450Hz)

·        Tone 3 : Sawtooth wave  (f=450Hz)


·        Tone 1 : Sine wave  (f=880Hz)

·        Tone 2 : Square wave  (f=880Hz)

·        Tone 3 : Sawtooth wave  (f=880Hz)