EIE408 Principles of Virtual Reality
| Subject Title : | Principles of Virtual Reality (Elective) |
| Subject Code : | EIE408 |
| Level of Study : | 4 |
| Hours Assigned : | Lecture/Tutorial
Project/Laboratory |
33 hours
9 hours |
| Pre-requisites : | Computer Graphics | (COMP407) |
| Credits : | 3 |
| Objectives : |
This subject aims to provide the theoretical and practical knowledge about virtual reality technologies and the fundamental concepts involved in building and displaying virtual worlds. Upon completion of this course, students are expected to be able to understand the underlying enabling technologies, to design and create a virtual environment, and to design an appropriate virtual reality solution for an application. |
| Keyword Syllabus : |
Overview of virtual reality (VR) and virtual environments; Historical development of VR; A generic VR system; Animating the virtual environment: the animation of objects, shape and object inbetweening, free-form deformation; VR Hardware: sensor hardware, head-coupled displays, acoustic hardware, integrated VR systems; VR software: physical simulation, VR toolkits; VRML programming; VR applications: engineering, entertainment, training. |
| Textbook : |
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| References : |
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| Method of Assessment : | Coursework
Examination Total |
35%
65% 100% |
| Note : |
To pass this subject, students must obtain grade D or above in BOTH the coursework and the examination. |
