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 EIE408 Principles of Virtual Reality

Subject Description
 
Subject Title : Principles of Virtual Reality (Elective)
Subject Code : EIE408
Level of Study : 4
Hours Assigned : Lecture/Tutorial
Project/Laboratory
33 hours
9 hours
Pre-requisites : Computer Graphics (COMP407)
Credits : 3
Objectives :

This subject aims to provide the theoretical and practical knowledge about virtual reality technologies and the fundamental concepts involved in building and displaying virtual worlds. Upon completion of this course, students are expected to be able to understand the underlying enabling technologies, to design and create a virtual environment, and to design an appropriate virtual reality solution for an application.

Keyword Syllabus :

Overview of virtual reality (VR) and virtual environments; Historical development of VR; A generic VR system; Animating the virtual environment: the animation of objects, shape and object inbetweening, free-form deformation; VR Hardware: sensor hardware, head-coupled displays, acoustic hardware, integrated VR systems; VR software: physical simulation, VR toolkits; VRML programming; VR applications: engineering, entertainment, training.

Textbook :
  1. John Vince, Virtual Reality Systems, 1st ed., Addison Wesley, 1995.
References :
  1. Stephen N. Matsuba and Bernie Roehl, Using VRML, QUE, 1996.
  2. Richard Brice, Multimedia and Virtual Reality Engineering, Newnes, 1997.
  3. IEEE Multimedia.
  4. IEEE Computer Graphics and Applications.
Method of Assessment : Coursework
Examination
Total
 35%
 65%
100%
Note :

To pass this subject, students must obtain grade D or above in BOTH the coursework and the examination.


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